Description: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
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Subject: Media
Subject Area: Developmental Psychology
Item Height: 229mm
Item Width: 152mm
Author: Patricia M. Greenfield
Publication Name: Mind and Media: the Effects of Television, Video Games, and Computers
Format: Paperback
Language: English
Publisher: Taylor & Francis
Publication Year: 2014
Type: Textbook
Item Weight: 227g
Number of Pages: 140 Pages